Fun with Unity3d – Swarm simulation

Having programmed the Flipping Blocks game and scratched the surface of Unity3d’s capabilities I started experimenting with Unity’s physics functionality.  Unity does so much of the heavy lifting that I was able using about 150 lines of C# code to program a nice 3d swarming simulation based on a few simple rules:

It makes your hardware work quite hard.  I can watch it for ages, it’s quite fascinating.

Click here to see the Unity WebGL version.


Posted by Tuesday January 26th, 2016

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